Simulate the real world, before you build it

Evergine moves to Jolt Physics, a faster and more stable engine with vehicles, character controllers, ragdolls and soft bodies, and arrives on Android XR smart glasses. With DirectX 12 by default and a more productive Studio, it is the first step toward Physical AI for industry.

Features

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Engine Features
Evergine is a powerful component-based industrial engine developed on .NET and designed to be completely multiplatform.
Features
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02
Evergine Studio
Boost your productivity. Evergine Studio is designed to simplify and automate common development workflows.
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02
Learning & Support
Documentation
Find a variety of documentation to start creating awesome applications.
Feedback
Our feedback section is going to provide you with the answers to your questions, tips and tricks, and a place where you can share your thoughts about Evergine.
Priority Support
Do you need immediate support or you can’t find your question in one of our forums? Get in touch with our expert technicians who will be happy to help you.
Our best Evergine release yet
Jolt Physics as the first step toward Physical AI, Android XR support, a more productive Evergine Studio, DirectX 12 by default, faster Gaussian Splatting and Cesium, and much more in the best Evergine release yet.
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Jolt Physics in Evergine: The First Step Toward Industrial Simulation and Physical AI
Evergine's physics is now built on Jolt: multicore, optionally deterministic, with vehicles, characters, ragdolls and soft bodies. The first step of a roadmap that continues with MuJoCo to make Evergine even more capable for Physical AI.
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Evergine + Android XR
Your Evergine apps, now on the first Android XR glasses. The November 2026 release adds Android XR support, built with Google's Developer Catalyst Program on XREAL AURA.
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What's New in Evergine Studio
Play Mode to simulate behaviors and physics, ImGuizmo manipulators, pixel perfect selection, services from Project Settings, builds in less than half the time and many more improvements in Evergine Studio.
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What's New in the Gaussian Splatting Add-on: Faster on the GPU and More Formats
The Gaussian Splatting add-on for Evergine now sorts and prepares splats with compute shaders, is much faster on WebGPU and reads every major 3DGS format. Try it with our web viewer at splat.evergine.com.
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Rethinking Shadows in Evergine: Steadier, Sharper, Easier to Tune
A major rework of Evergine's shadow system: stable cascades with no shimmering, texel-based bias, seamless point light shadows and more control over quality.
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Buffer Views in Evergine
Buffer Views provide more flexible access to GPU data, allowing the same buffer to be reused in different ways without duplicating memory or creating additional resources.
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A Faster World: Rebuilding the Evergine.Cesium Renderer
Evergine.Cesium gets a new GPU-driven renderer: shared geometry buffers, a texture atlas, one indirect draw for every visible tile and Cesium on its own thread.
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