In this section you will find a video library of tutorials made by our developers so that you can get the most out of Evergine. We hope you enjoy it. If you think that something missing, don't hesitate to write a comment or contact us.
Basic Component Creation
We show you how to create a basic component with properties in VS so you can modify it in the editor. We also add some basic functionalities such as changing the color with an enumeration.
Discover what Transform3D is, what you can use it for, and how the hierarchy is propagated. In addition, we give several examples of the importance of the order of application.
Learn how to create projects in Evergine using VS and the Content folder, as well as the launchers, and how to make changes to reflect this on all platforms.
Evergine provides a visual tool to ease the 3D Scene design, entity, and resource management, also it offers a scene preview and other typical characteristics of high-end editors to slash an application's developing time. This tool is "Evergine Studio" and we are going to explain how it works.
Evergine is a graphics engine that uses a component architecture. This allows to create pieces of code with reusable functionality, and it's easy to maintain. In this tutorial we will see the elements that make up this architecture.
Introduction to Evergine
Evergine is an industrial graphics engine based on a components architecture and it's developed in .NET technologies. The engine supports several platforms as Windows, Android, Linux, Mac, iOS, and the web, trying to reach every user.