News

Here you will find all the news related to Evergine, and the most important news from the graphic and industrial sector.
December 15, 2023
3D Gaussian Splatting
Radiance Field methods have revolutionised the visualisation synthesis of scenes captured with multiple photos or videos. Gaussian Splatting is coming to change everything.
September 28, 2023
Announcing New Release! | Evergine September 23
A fresh new release of Evergine is now available! This marks our second major release in 2023 staying true to our outlined roadmap packed with numerous new features, this version equips you to tackle the upcoming challenges that are coming.
September 28, 2023
Unleashing Collaborative Power with XRV Networking
We are thrilled to introduce the latest networking features in XRV, built on the foundation of Evergine.Networking extension. These features redefine XR collaboration, making it easier than ever to create shared XR environments.
September 28, 2023
New MAUI support and templates
In this new Evergine release, you'll discover a brand-new MAUI template project available through the Evergine Launcher.
September 28, 2023
Performance Enhancements in Evergine Studio
Our latest release of Evergine Studio comes with several enhancements focused on improving performance when working on resource-intensive 3D projects, along with overall resource optimization, providing a remarkably noticeable boost on laptops and other portable devices.
September 28, 2023
Morphing animation system
In this new release Evergine has added support for morphing animation in its model assets. It also uses Compute Shaders in the supported rendering platforms. This proved to be 4 times faster than CPU morphing, due to the amazing parallel performance.
September 28, 2023
Evergine expands to iOS with Metal API
In the next upcoming Evergine release, we are thrilled to announce the addition of iOS support, marking a significant milestone in the development of our graphic engine.
March 01, 2023
The First Evergine 2023 release is here!
We are glad to release the first Evergine major version in 2023. One of the exciting aspects is that you can start playing with some of the most advanced graphics technologies for digital twins presented recently, like Neural Radiance Field (NeRF), which we will continue working on throughout 2023.
March 01, 2023
Physics Support in Web
To bring the engine to the web platform, our team has taken advantage of the latest technologies, such as .NET 6 and Blazor, which allows us to compile the engine to WebAssembly (WASM) to run natively in the browser.
March 01, 2023
NeRF sample based on Nvidia Instant-ngp
We have created an Evergine sample that combines the Nvidia Instant-ngp with Evergine, allowing you to create an Evergine project where you integrate a NeRF scene render.

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