OpenXR and Meta Quest project template
This new version of Evergine comes with the ability to create immersive VR applications with the OpenXR standard and the possibility to deploy your project into a Meta Quest family device.
OpenXR and Evergine
OpenXR is an open royalty-free API standard from Khronos, designed to unify the development across multiple VR/MR/AR (XR) devices.
Behind this initiative, there are companies like Meta, Microsoft, HTC, Steam, Varjo, and Magic Leap, allowing support to all their devices.
The official support for OpenXR will allow the Evergine developer to create new applications that will support the incoming new XR devices.
In this Evergine version, the OpenXR integration covers the main aspects of this standard. We will provide new functionality and specific extensions in future versions, such as hand tracking, eye gazing, and Spatial Mapping, which are very useful in HoloLens devices.
Right now, Evergine allows you to create PC desktop applications with Evergine that cover almost the entire variety of wired VR devices and portable Android devices (such as Meta Quest).
Meta Quest project template
The Oculus Quest device is now called Meta Quest after the latest news from Facebook. This is the most popular VR headset right now after selling about 10 million units of the newest Quest 2 device.
Thanks to the OpenXR standard, the latest Evergine version brings the possibility to deploy your VR applications into Meta Quest devices.
For maximum performance and to support future graphics features, we use Vulkan as the only Graphics API in this platform based on Android.
Start developing with Meta Quest
To start developing your Evergine project with Meta Quest, you only need to select the Android Meta Quest template when you create an Evergine project:
On the other hand, if you have previously created an Evergine project, you can add the Meta Quest profile in the Project Settings: