September 28, 2022Announcing the new Evergine major release
We announced Evergine 2022.9.28. This is the second major release of this year 2022 following our roadmap with 2 major releases per year. In this major release we have added a bunch of new features and improvements, thanks to our customers’ feedback.
September 28, 2022ARMobile
In the latest release of Evergine, we have added a new extension to create your own Augmented Reality applications.
September 28, 2022New Font and Text feature
In this release, Evergine includes support for fonts and texts without any external libraries.
September 28, 2022HandTracking on Quest
In this Evergine release, the OpenXR integration now has Hand Tracking capability. Hand Tracking in XR applications allows users to interact with virtual objects and environments using their hands.
September 28, 2022Mathematics faster than ever
Within the new Evergine 2022.9.28, we released a new version of our Evergine.Mathematics library, which uses a hardware-accelerated instruction set designed by the CPU manufacturers.
September 28, 2022New Particle System Editor
Evergine improved its particle system: From now on, it will be an asset with its own editor, easing and helping the development when dealing with multiple instances of the same particle system.
September 28, 2022ImGui Extension Plus Imguizmo, Implot, Imnodes
In the latest version of Evergine, we support ImGui and three of its best extra modules to enable rich interfaces and tools inside your Evergine applications.
May 04, 2022DirectX and Vulkan Interop
Discover how to add Vulkan and DirectX12 available backends to Evergine Studio step by step with the source code and an example test.
February 16, 2022Announcing Evergine’s 2022 first release
We are going to publish 2 major versions this year, the first one in February and the second one in September, and here you have the first with a lot of new features and improvements.
February 13, 2022Prefabs additions & improvements
This new version of Evergine has added several fixed and improvements into the Prefab System. The most significant new features are the possibility of adding and removing components to a Prefab Instance entity and the option of adding components.