Elevate your vision

The graphics development engine for business and industry. Build high-quality 3D solutions and deploy to any platform.

Features

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Engine Features
Evergine is a powerful component-based industrial engine developed on .NET and designed to be completely multiplatform.
Features
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02
Evergine Studio
Boost your productivity. Evergine Studio is designed to simplify and automate common development workflows.
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Add-ons
Extend your creativity with a collection of great Add-Ons to empower your applications.
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03
Learning & Support
Documentation
Find a variety of documentation to start creating awesome applications.
Feedback
Our feedback section is going to provide you with the answers to your questions, tips and tricks, and a place where you can share your thoughts about Evergine.
Priority Support
Do you need immediate support or you can’t find your question in one of our forums? Get in touch with our expert technicians who will be happy to help you.
DirectX and Vulkan Interop
Discover how to add Vulkan and DirectX12 available backends to Evergine Studio step by step with the source code and an example test.
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Announcing Evergine’s 2022 first release
We are going to publish 2 major versions this year, the first one in February and the second one in September, and here you have the first with a lot of new features and improvements.
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Prefabs additions & improvements
This new version of Evergine has added several fixed and improvements into the Prefab System. The most significant new features are the possibility of adding and removing components to a Prefab Instance entity and the option of adding components.
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OpenXR and Meta Quest project template
This new version of Evergine comes with the ability to create immersive VR applications with the OpenXR standard and the possibility to deploy your project into a Meta Quest family device.
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New Add-Ons interface
In the latest version of Evergine, we have integrated Add-Ons/packages management into Evergine Studio. You don’t have to add Add-Ons references manually editing your project file anymore!
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Mixed Reality Toolkit Add-On
To improve the usability and ease of integration in new projects, one of the chosen features is our very own Mixed Reality Toolkit. Here are all the details!
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Azure Remote Rendering Add-On
After some time working internally with ARR, we are making it publicly available in Evergine through our brand-new Add-Ons system.
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How Wave Engine became Evergine | Renaming a brand
We analyze the whole process of renaming an already consolidated brand, from the name to the visual identity, using as an example the renaming of our graphic engine Wave Engine to the current Evergine.
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