Evergine 2026 is now available!

The new version of Evergine arrives with global-scale geospatial visualization, AI rendering, Avalonia support, .NET 10, Gaussian Splatting improvements, and optimized performance for real-time industrial 3D applications. A release designed to take 3D development with .NET one step further.

Features

01
Engine Features
Evergine is a powerful component-based industrial engine developed on .NET and designed to be completely multiplatform.
Features
01
02
Evergine Studio
Boost your productivity. Evergine Studio is designed to simplify and automate common development workflows.
Find out more
02
Learning & Support
Documentation
Find a variety of documentation to start creating awesome applications.
Feedback
Our feedback section is going to provide you with the answers to your questions, tips and tricks, and a place where you can share your thoughts about Evergine.
Priority Support
Do you need immediate support or you can’t find your question in one of our forums? Get in touch with our expert technicians who will be happy to help you.
Conversational AI Avatar Study: LLM and Audio2Face Comparison
Plain Concepts Research compares LLM providers and Audio2Face hardware to find the configuration with the lowest, most consistent latency for a real-time conversational avatar.
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Evergine 2026 is here!
Evergine 2026 is here: global-scale geospatial visualization, AI rendering, Avalonia support, .NET 10, Gaussian Splatting improvements and more.
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A World of Possibilities: Introducing the Evergine.Cesium Addon
The Evergine.Cesium add-on brings a globe-scale digital Earth to .NET: 3D Tiles, streamed terrain and geospatial placement of your own content.
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New features in Gaussian Splatting Add-on
The Gaussian Splatting add-on adds the compressed SOG format and full WebGPU rendering: lighter scenes and Gaussian Splatting on the web.
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Evergine + Avalonia
Evergine now integrates with Avalonia: modern .NET user interfaces and industrial 3D rendering in a single cross-platform application.
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Texture Views Support in Low-Level API
Texture Views are now first-class in Evergine’s low-level graphics API: reference subranges, reinterpret pixel formats and change view type with no copies.
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Reverse Z-Buffer
Why Evergine moved to a reverse Z-Buffer: how depth precision works, the floating-point problem it solves and what changes in your scenes.
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A new Evergine 2025 Major Release!
We are excited to announce that the second major Evergine release of 2025 is here! We also want to celebrate surpassing 4.5 million downloads.
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