News
Here you will find all the news related to Evergine, and the most important news from the graphic and industrial sector.

May 26, 2026
A World of Possibilities: Introducing the Evergine.Cesium Addon
The Evergine.Cesium add-on brings a globe-scale digital Earth to .NET: 3D Tiles, streamed terrain and geospatial placement of your own content.
May 26, 2026
New features in Gaussian Splatting Add-on
The Gaussian Splatting add-on adds the compressed SOG format and full WebGPU rendering: lighter scenes and Gaussian Splatting on the web.
May 26, 2026
Evergine + Avalonia
Evergine now integrates with Avalonia: modern .NET user interfaces and industrial 3D rendering in a single cross-platform application.
May 26, 2026
Texture Views Support in Low-Level API
Texture Views are now first-class in Evergine’s low-level graphics API: reference subranges, reinterpret pixel formats and change view type with no copies.
May 26, 2026
Reverse Z-Buffer
Why Evergine moved to a reverse Z-Buffer: how depth precision works, the floating-point problem it solves and what changes in your scenes.
October 21, 2025
A new Evergine 2025 Major Release!
We are excited to announce that the second major Evergine release of 2025 is here! We also want to celebrate surpassing 4.5 million downloads.
October 21, 2025
KTX2 Texture Compression
New KTX2 support enables GPU-ready texture compression, reducing VRAM usage and loading times while maintaining visual quality in 3D applications.
October 21, 2025
Improvements in Gaussian Splatting add-on
The latest version enhances the Gaussian Splatting add-on with Spherical Harmonics support, new components, improved performance, and smoother Evergine integration.
October 21, 2025
WebGPU finally on Web
The new experimental WebGPU template enables GPU-accelerated 3D apps to run directly in the browser, delivering advanced rendering and high performance.
October 21, 2025
Mesh Shaders and Meshlets support on Low-level API
Evergine expands its engine with Mesh Shaders and Meshlets support, optimizing graphics performance and unleashing the full power of modern GPUs.
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