Updates

September 28, 2023
Morphing animation system
In this new release Evergine has added support for morphing animation in its model assets. It also uses Compute Shaders in the supported rendering platforms. This proved to be 4 times faster than CPU morphing, due to the amazing parallel performance.
September 28, 2023
Evergine expands to iOS with Metal API
In the next upcoming Evergine release, we are thrilled to announce the addition of iOS support, marking a significant milestone in the development of our graphic engine.
March 1, 2023
The First Evergine 2023 release is here!
We are glad to release the first Evergine major version in 2023. One of the exciting aspects is that you can start playing with some of the most advanced graphics technologies for digital twins presented recently, like Neural Radiance Field (NeRF), which we will continue working on throughout 2023.
March 1, 2023
Physics Support in Web
We took advantage of .NET 6 and Blazor, which allowed us to compile the engine to WebAssembly (WASM) to run natively in the browser.
March 1, 2023
NeRF sample based on Nvidia Instant-ngp
We've created an sample that combines the Nvidia Instant-ngp with Evergine, allowing you to create a project where you integrate a NeRF scene render.
March 1, 2023
Evergine Studio Improvements
The new Evergine release introduce some additions to help users during their work. We’ve also improved the Evergine Studio camera control.
March 1, 2023
Vehicle Physics
The vehicle physics model is simplified, eliminating the need to simulate each wheel and chassis as separate rigid bodies connected by Joints.
March 1, 2023
Introducing the Evergine React Template
We'll dive deeper into how to use the new React template and its architecture to simplify the development of modern web applications.
March 1, 2023
New XRV Core and Module add-ons
XRV is a new library to build VR and AR experiences. It's a powerful framework that simplifies the development of mixed reality experiences.
January 25, 2023
Innovations in Physical Simulations: More Interaction
We continue working on the utilities of our 3D graphics engine, Evergine. Today we want to present you one that makes us incredibly excited and that can help you to simulate movements as different as particle collisions or the effect of the air on a static car inside a wind tunnel.
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