Updates

March 01, 2023
New XRV Core and Module add-ons
XRV is a new library to build VR and AR experiences. It is a powerful framework that simplifies the development of mixed reality experiences by providing a range of features and tools to help developers build engaging and immersive applications.
header about bullet physics
January 25, 2023
Innovations in Physical Simulations: More Interaction
We continue working on the utilities of our 3D graphics engine, Evergine. Today we want to present you one that makes us incredibly excited and that can help you to simulate movements as different as particle collisions or the effect of the air on a static car inside a wind tunnel.
September 28, 2022
Announcing the new Evergine major release
We announced Evergine 2022.9.28. This is the second major release of this year 2022 following our roadmap with 2 major releases per year. In this major release we have added a bunch of new features and improvements, thanks to our customers’ feedback.
picture about settings in augmented reality mobile settings in evergine
September 28, 2022
ARMobile
In the latest release of Evergine, we have added a new extension to create your own Augmented Reality applications.
picture about fonts in evergine
September 28, 2022
New Font and Text feature
In this release, Evergine includes support for fonts and texts without any external libraries.
picture about hand tracking in evergine
September 28, 2022
HandTracking on Quest
In this Evergine release, the OpenXR integration now has Hand Tracking capability. Hand Tracking in XR applications allows users to interact with virtual objects and environments using their hands.
September 28, 2022
Mathematics faster than ever
Within the new Evergine 2022.9.28, we released a new version of our Evergine.Mathematics library, which uses a hardware-accelerated instruction set designed by the CPU manufacturers.
September 28, 2022
New Particle System Editor
Evergine improved its particle system: From now on, it will be an asset with its own editor, easing and helping the development when dealing with multiple instances of the same particle system.
September 28, 2022
ImGui Extension Plus Imguizmo, Implot, Imnodes
In the latest version of Evergine, we support ImGui and three of its best extra modules to enable rich interfaces and tools inside your Evergine applications.
May 04, 2022
DirectX and Vulkan Interop
Discover how to add Vulkan and DirectX12 available backends to Evergine Studio step by step with the source code and an example test.

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