Evergine + Android XR

Your Evergine apps, now on the first Android XR glasses

The Evergine November 2026 release adds support for Android XR, Google’s new platform for headsets and glasses. We built it as part of Google’s Android XR Developer Catalyst Program, which gave us early access to XREAL AURA devkits. The result: your Evergine apps, including everything built with Evergine MRTK, now run on the first optical see-through glasses powered by Android XR.

Android XR support reinforces one of Evergine’s core goals: taking the same industrial 3D technology to every device people work with, from the desktop and the web to the glasses they wear.

Figure 1 — Evergine MRTK running on XREAL AURA, captured straight from the glasses

No renders, no mock-ups. Buttons, sliders and panels anchored in the real world, driven by your own hands. Every interaction you see is the same MRTK code that already powers Evergine apps on other XR devices, from community projects to the custom solutions we build at Plain Concepts. We did not rewrite the toolkit for Android XR; we taught Evergine to talk to a new platform.

1. What is Android XR

Android XR is Google’s platform for extended reality, developed in collaboration with Samsung and Qualcomm. It brings the Android ecosystem, its apps, its tools and Gemini, to a whole family of devices from different manufacturers. Instead of betting on a single headset, developers target one open platform that keeps growing.

FeatureAndroid XR
Developed byGoogle, in collaboration with Samsung and Qualcomm
Open standardsOpenXR 1.0 and 1.1, plus WebXR in Chrome
DevicesHeadsets like Samsung Galaxy XR, wired XR glasses like XREAL AURA, and AI glasses
AppsAndroid apps from Google Play, plus a growing catalog made for XR
AIGemini built into the platform, aware of what you see and do
Developer toolsJetpack XR SDK, OpenXR, WebXR, Unity, Godot, Unreal and now Evergine

XREAL AURA is the first pair of wired XR glasses on Android XR, launched on October 28. Its lenses are transparent, so you see the real world with your own eyes, and they can also be dimmed to block it out. They offer a 70-degree field of view and weigh under 95 grams, because the heavy processing runs on a small compute puck connected by a cable, powered by the new Snapdragon Reality Elite platform.

XREAL AURA glasses and compute puck

Figure 2 — XREAL AURA glasses and compute puck. Image: XREAL

2. The Android XR Developer Catalyst Program

We had the pleasure of joining Google’s Android XR Developer Catalyst Program, launched with XREAL to give selected developers early access to hardware, technical resources and support for Android XR. Through the program, Google provided us with XREAL AURA devkits ahead of the public launch.

Having real hardware early made all the difference. We could test on the device every day, measure performance where it matters, and shape the integration around how people actually use the glasses.

Special thanks

A special thank you to the whole Android XR team at Google for their guidance, quick answers and genuine enthusiasm throughout the program. Thanks also to the XREAL team for building such a capable device. It has been a pleasure working with you.

3. Inside the integration

The key to this integration is OpenXR, the open, royalty-free standard from the Khronos Group for building XR applications. Before OpenXR, every headset came with its own SDK, and supporting a new device meant writing a new integration from scratch. OpenXR defines one common API that every compatible device implements, so an engine that speaks OpenXR can reach all of them, while each manufacturer adds extensions for the features that make its hardware unique.

Evergine has relied on OpenXR for years: it is the same layer that powers our Meta Quest and Pico support. Android XR is built on OpenXR too, which gave us a head start. Instead of starting from zero, we connected Evergine’s existing OpenXR layer to the Android XR runtime and added support for what this new platform offers, such as hand tracking and control over how content blends with the real world. Along the way, we also polished that shared layer, so every OpenXR device benefits.

One OpenXR layer in Evergine connects the same app to Android XR, Meta Quest and Pico

Figure 3 — One OpenXR layer in Evergine connects the same app to Android XR, Meta Quest and Pico

These are the main pieces of the Android XR integration:

4. New template in the Evergine Launcher

A new platform is only useful if getting started is easy. That is why Android XR support comes with a new template in the Evergine Launcher, with its own logo in the template selector. Create a project, deploy it to the glasses, and you have a working Android XR app with hand tracking ready, so you can focus on your app instead of setting up the platform.

The new Android XR template in the Evergine Launcher

Figure 4 — The new Android XR template in the Evergine Launcher

RequirementDetails
TemplateAndroid XR (OpenXR), in the Evergine Launcher
.NET.NET 10
AndroidAndroid 14 (API level 34) or later
GraphicsVulkan, through OpenXR
Tested onXREAL AURA

You will find the setup details in our documentation.

5. Use cases

Plain Concepts has been building XR on Evergine for years, almost always for industry. We built an engineering visualization tool for HoloLens with Willbö, a VR viewer for CATIA models for Airbus, and MRLink, which lets operators control Boston Dynamics’ Spot remotely with mixed and virtual reality glasses. Along the way, Evergine’s NuGet packages have passed 4.5 million downloads.

Those projects share a pattern: people need digital information on top of the real world while their hands and eyes stay on the job. That is where lightweight glasses on Android XR shine:

6. Conclusions

Android XR opens a new family of devices to Evergine, starting with XREAL AURA. The same apps and the same MRTK interactions now run on lightweight glasses that move from AR to full VR, and the new Launcher template makes starting a project a matter of minutes.

What’s newDetails
New platformAndroid XR support in the Evergine November 2026 release
First deviceXREAL AURA, the first wired XR glasses on Android XR
AR and VRClear lenses for AR, or fully darkened for immersive VR
Hand trackingEnabled from the very first build
New templateAndroid XR template in the Evergine Launcher

This is only the beginning. We will keep improving the integration as Android XR evolves and more devices arrive.

Author
Rafa Caro
Research Senior Engineer