News

Here you will find all the news related to Evergine, and the most important news from the graphic and industrial sector.
February 8, 2022
New Add-Ons interface
You don’t have to add Add-Ons references manually editing your project file anymore!
February 6, 2022
Mixed Reality Toolkit Add-On
To improve the usability and ease of integration in new projects, one of the chosen features is Mixed Reality Toolkit. Here're all the details!
February 2, 2022
Azure Remote Rendering Add-On
After some time working internally with ARR, we are making it publicly available in Evergine through our brand-new Add-Ons system.
November 30, 2021
How Wave Engine became Evergine | Renaming a brand
We analyze the whole process of rebranding an established brand, from the name to the visual identity with an example.
November 16, 2021
Discover Evergine... more than ever!
We are thrilled to share all the cool things we built last year in our graphics engine. We have decided to rebrand this technology with a clear vision.
November 16, 2021
Prefabs
Evergine is adding an early version of our new Prefab system, with a core of new features while we’re working on adding new ones in the future.
November 16, 2021
Raytracing in Evergine
Raytracing is a technology that allows us to improve the realism of our render. We present a demo with the most interesting effects.
November 15, 2021
Evergine package system
Evergine itself uses NuGet format to be distributed, and thanks to that we provide many built-in behaviors, components or services.
November 15, 2021
New Evergine Documentation
At Evergine we are putting a lot of effort in improving the official Documentation. And we are proud to show our new Documentation page.
November 15, 2021
Advanced Postprocessing Graph in Evergine
Evergine includes a new Postprocessing graph asset that allows you to define a graph of the postprocessing effects used in your render.