Updates

September 28, 2022
Mathematics faster than ever
Within the new Evergine 2022.9.28, we released a new version of our Evergine.Mathematics library, which uses a hardware-accelerated instruction set designed by the CPU manufacturers.
September 28, 2022
New Particle System Editor
Evergine improved its particle system: From now on, it will be an asset with its own editor, easing and helping the development when dealing with multiple instances of the same particle system.
September 28, 2022
ImGui Extension Plus Imguizmo, Implot, Imnodes
In the latest version of Evergine, we support ImGui and three of its best extra modules to enable rich interfaces and tools inside your Evergine applications.
May 04, 2022
DirectX and Vulkan Interop
Discover how to add Vulkan and DirectX12 available backends to Evergine Studio step by step with the source code and an example test.
February 16, 2022
Announcing Evergine’s 2022 first release
We are going to publish 2 major versions this year, the first one in February and the second one in September, and here you have the first with a lot of new features and improvements.
February 13, 2022
Prefabs additions & improvements
This new version of Evergine has added several fixed and improvements into the Prefab System. The most significant new features are the possibility of adding and removing components to a Prefab Instance entity and the option of adding components.
February 10, 2022
OpenXR and Meta Quest project template
This new version of Evergine comes with the ability to create immersive VR applications with the OpenXR standard and the possibility to deploy your project into a Meta Quest family device.
February 08, 2022
New Add-Ons interface
In the latest version of Evergine, we have integrated Add-Ons/packages management into Evergine Studio. You don’t have to add Add-Ons references manually editing your project file anymore!
February 06, 2022
Mixed Reality Toolkit Add-On
To improve the usability and ease of integration in new projects, one of the chosen features is our very own Mixed Reality Toolkit. Here are all the details!
February 02, 2022
Azure Remote Rendering Add-On
After some time working internally with ARR, we are making it publicly available in Evergine through our brand-new Add-Ons system.

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