Updates
September 28, 2023
Morphing animation system
In this new release Evergine has added support for morphing animation in its model assets. It also uses Compute Shaders in the supported rendering platforms. This proved to be 4 times faster than CPU morphing, due to the amazing parallel performance.
September 28, 2023
Evergine expands to iOS with Metal API
In the next upcoming Evergine release, we are thrilled to announce the addition of iOS support, marking a significant milestone in the development of our graphic engine.
March 01, 2023
The First Evergine 2023 release is here!
We are glad to release the first Evergine major version in 2023. One of the exciting aspects is that you can start playing with some of the most advanced graphics technologies for digital twins presented recently, like Neural Radiance Field (NeRF), which we will continue working on throughout 2023.
March 01, 2023
Physics Support in Web
To bring the engine to the web platform, our team has taken advantage of the latest technologies, such as .NET 6 and Blazor, which allows us to compile the engine to WebAssembly (WASM) to run natively in the browser.
March 01, 2023
NeRF sample based on Nvidia Instant-ngp
We have created an Evergine sample that combines the Nvidia Instant-ngp with Evergine, allowing you to create an Evergine project where you integrate a NeRF scene render.
March 01, 2023
Evergine Studio Improvements
The new Evergine major release will introduce some additions to help users during their work. We’ve also improved the Evergine Studio camera control with new features.
March 01, 2023
Vehicle Physics
With the release of Evergine, developers can now easily create Vehicle Physics simulations. The vehicle physics model is simplified, eliminating the need to simulate each wheel and chassis as separate rigid bodies connected by Joints.
March 01, 2023
Introducing the Evergine React Template
We've just released a new React template that promises to simplify the development of modern web applications. In this article, we'll dive deeper into how to use the new template and its architecture.
March 01, 2023
New XRV Core and Module add-ons
XRV is a new library to build VR and AR experiences. It is a powerful framework that simplifies the development of mixed reality experiences by providing a range of features and tools to help developers build engaging and immersive applications.
January 25, 2023
Innovations in Physical Simulations: More Interaction
We continue working on the utilities of our 3D graphics engine, Evergine. Today we want to present you one that makes us incredibly excited and that can help you to simulate movements as different as particle collisions or the effect of the air on a static car inside a wind tunnel.
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