Updates

September 28, 2022
Announcing the new Evergine major release
We announced Evergine 2022.9.28. We have added a bunch of new features and improvements, thanks to our customers’ feedback.
September 28, 2022
ARMobile
In the latest release of Evergine, we have added a new extension to create your own Augmented Reality applications.
September 28, 2022
New Font and Text feature
In this release, Evergine includes support for fonts and texts without any external libraries.
September 28, 2022
HandTracking on Quest
In this Evergine release, the OpenXR integration has Hand Tracking capability.
September 28, 2022
Mathematics faster than ever
We released a new version of our Evergine.Mathematics library, which uses a hardware-accelerated instruction set designed by the CPU manufacturers.
September 28, 2022
New Particle System Editor
It will be an asset with its own editor, easing and helping the development when dealing with multiple instances of the same particle system.
September 28, 2022
ImGui Extension Plus Imguizmo, Implot, Imnodes
We are supporting ImGui and three of its best extra-modules to enable rich interfaces and tools inside your Evergine applications.
May 4, 2022
DirectX and Vulkan Interop
Discover how to add Vulkan and DirectX12 available backends to Evergine Studio step by step with the source code and an example test.
February 16, 2022
Announcing Evergine’s 2022 first release
Here you have the first version of Evergine of this year, with a lot of new features and improvements.
February 13, 2022
Prefabs additions & improvements
Now you have the possibility of adding and removing components to a Prefab Instance entity and the option of adding components.